Thankfully, there’s only one in the encounter deck…
It’s WAY worse as a shadow card than as a treachery. I understand that it can be canceled, but it’s as close to a “you lose” shadow effect as there is in the game. We’re talking potentially two dead heroes from one attack. It just nukes the defender, meaning you lose that character AND have to take an undefended attack (often from a Goblin Swordsman or Spearman). The game is for fun.Īt one point, you brought up the worst shadow effects in the game, and I think Sudden Pitfall has to be at or near the top of that list. If you enjoy questing with 53 willpower, than bully for you. Until then, use it (or don’t) however you please. If and when the mythical tournament scene actually materializes, we can revisit the question of a ban/errata/restriction. Thank you for your sanity regarding Zigil Miner. Exceeded my expectations, especially with regard to some of the more thematic mechanics (Goblin “swarming” shadow effects, Cave Torch, searching for exits in Flight from Moria, etc.). Probably my biggest disappointment is with the leadership sphere offerings: Durin’s song is alright, Ever onward is just short of worthless, and Narvi’s belt disappoints me the more I try to play it and to top it off, the leadership ally drought continues.Īnyway, now that the vassal module is out, I look forward to maybe playing with some of you guys in the near future, and showing you the power of a Gloin deck. Technically, there were dwarves, but zigil miner couldve been any race to do what it does, veteran feels pretty wimpy for 4 cost, and erebor record keeper is just a money pit. As a dwarf fan, I’m actually pretty disappointed with the turnout, mostly due to the lack of dwarves. I remember in your last episode, you all mentioned how you were all rather apathetic to the feel of the Khazad-dum player cards since none of you were dwarf fans in particular.
Think of the first players at gencon, when they sat down at the first play of Massing at Osgiliath I’m thinking tournaments will be something similar in terms of difficulty and presentation. I seem to remember somewhere that tournaments will be 2 player, and there will be a new quest (or combination of encounter sets) that will be presented upon arrival. means that any event needs to have heavy rule enforcement. That combined with the fact that 99% of people do not know the rules. no one is checking and calling a judge if there is a error like in a duel game were you are competing. It would also mean that the players will have to design constant decks rather than high risk low low susses rate decks.Īlso, unless you have a judge at every table the event can not happen. This would iron out some of the unlucky draws. IF, and it is a big if, torny play comes, all they need to do is make it that you have to play the quest at least 3 times. This is why you play a “Set” of games not just one. no matter what a deck builder might want to believe, there is a reason that MTG has different world champions EVERY year. This combined with teh fact that ziggy allows you to run 2 or even 1 heroes to have super low threat makes Beekeeper very powerful.Īs for Torny play. So you can basically empty your pool and drop 3 dmg to every card in the staging area. You run Ziggy, collect your 15 resources and then you can cast using stand and fight Beekeeper even 3 times in one turn when you start at zero resources. Still there is a strong combo that runs off Beekeeper. you mentioned it as a card to throw in just for cost count to hit 4 calls. Awesome super-steroid construction worker! Shelfwear, Februat 1:36 pmĪnother Ziggy combo is Beekeeper. Funny quest story: While playing Flight from Moria he grabbed the abandoned tools and hammered our way through the last stage in one turn. Not so nice…īoromir: Is my favourite Hero as well. It killed Dain twice and killed our Gloin too. Sudden Pitfall: reminds me of the game “Aztec Challenge”! (I’m old too). Yawn! (remember this is a co-op game, not “one plays, the other watches” game)ĭreadful Gap: This killed us nearly once as it forces itself as the active location with a 10+ token requirement and dangerously clogging up all other locations in the staging area. The worst part is that it bores the other player to death: usually you play 1 or 2 cards, then it’s the ZM-player’s turn and he grinds out tons of cards. We played with a tri-sphere ZM deck that aims on 2-cost-cards that runs very smoothly. Remarks on the show: ZM – yes, he is boring. My impressions on KZ: very entertaining, interesting and challenging encounter cards, sadly the player cards are more a mixed bag to me and I’m not overly thrilled by them.